We want to connect them back into the modern Blizzard ecosystem through ,” Bridenbecker said. “Millions of people around the world continue to be in love and embrace this game. Rather, it was all about bringing StarCraft’s fanbase over to - Blizzard’s online platform.īlizzCon 2017: Overwatch Lead Engineer on the Fear of Teleportation, Battle Royale Mode, and More Acquiring new users was not the core focus. Even with the cinematics we had all of the original final frames but we didn't have the original source 3D assets so we had to work from a hodgepodge of different art assets to be able to recreate this.”īridenbecker added that while a majority of remasters are meant to introduce the game or franchise to a new audience, Blizzard’s reasoning to make StarCraft Remastered is a little different. “We rebuilt all the models in 3D and re-export them in 2D. We didn't have the original art assets and cinematics so when we went into remastering the game we basically had to rip out all the art assets from the game itself, rebuild the entire tool chain and from that, work on the art by looking at all the individual units,” he explained.
This proved to be a big hurdle during StarCraft Remastered’s development. While Blizzard had the code for the original StarCraft, it didn’t possess the original art assets and cinematics. Some of the technology bits that have aged over time, those are the things we can adapt so adaptation to the modern Battle Net stack, updating graphics - things that we felt weren't breaking the "core" of what StarCraft was, that's what we felt we could really update and adapt to modern standards.” "So what we walked away from was that some of the core game design elements that have been around for 20 years, the rules of StarCraft if you will, those are the untouchables. “When we started to talk to them about things like pathing or unit selection, those were some of the untouchables," he said. While quality of life additions such as widescreen support were given the greenlight from the community, certain core gameplay elements were off limits. StarCraft 2 Is Going Free-to-Play: This Is What It Means for You Every monitor under the sun is now in 16:9 or 16:10 so if you were to add some functionality, that would not be a bad thing," he continued. “But after more conversation the community had around the idea, the more they opened up to it.